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Korvin Lomont
United Pwnage Service RISE of LEGION
890
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Posted - 2014.04.08 07:31:00 -
[1] - Quote
Dexter307 wrote:Lolno Cal scout is better If I could respec i would go cal scout
This Ok I could go Cal scout...but its...caldari tech... But this suit is so amazing. And I gues thats why I see way more cal scout than any other scouts out there. Sure there are also a lot of Gal scouts but remember many have a BPO for this suit...
But having 500 HP with a repair rate of 50 HP/s is freaking awesome and than there are people whining because of the 3 Hp/s on the gal scout .
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Korvin Lomont
United Pwnage Service RISE of LEGION
890
|
Posted - 2014.04.08 07:37:00 -
[2] - Quote
True Adamance wrote:Aythadis Smith wrote:Happy Jack SD wrote:Sir Dukey wrote:450+ armor, 9+ armor repair per sec, unscannable, invisible, fast, stafes like a bch and can scan everything is OP... I say remove the 3 armor repair per second. Giving them the 3 armor repair per sec gives them to chance to run more armor plates. It's so freking annoying seeing a 600+ ehp mother fking scout suit. Give the 3 armor repair to the gallante assault. You realize that all the things you complain about are entirely different builds, right? 450 armour w/ 9+ reps a second is at least 3 plates and a complex repper, and slow as hell. A unscannable, scanning platform requires 1 high and at least 2 lows (extender, dampener and precision). 600+ eHP is either all plates (and no reppers, ewar, or kinkats), or 2 plates and 2 complex extenders (can't equip percision enhancers so can barely see anything on scans, also a massive PG sink). This just comes accross as knee-jerk QQ, did a Gal scout sh!t in your cheerios? +1 There just is not enough slots for perfect invisibility, scan precision, and that many plates. Oh and rep. Admittedly the Gal Scout does not need a 3 reps per second passive ability. You cannot argue against than when no other suit gets it...... , 1 per second maybe but not 3.
Hmm 3 Hp/s is a nice addition but far from OP, the scout has the highest recharge because he is supposed to be far from support and has a smaler HP pool as buffer. The gal Sentinal has 1 HP/s and the gal Assault/logi 2 Hps/s.
If the 3 HP/s are sooo OP than please lets the the 50 HP/s of the Cal scout first because if the 3Hp/s for the biggest HP pool is OP than what about 50??? |
Korvin Lomont
United Pwnage Service RISE of LEGION
892
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Posted - 2014.04.08 11:38:00 -
[3] - Quote
KingBabar wrote:Oh the QQ, the blessed QQ.
I normally run on my Gallente scout suit:
2 basic plates 1 enhanced plate 2 extenders
Giving me 470/233 = 703 HP
Any more armor and the suit loses its edge, I wan't my suit to be able to jump over railings ffs....
I'll gladly put this setup vs a "true scout" With 350 HP and play 10 games or whatnot.
I'd like to see who'll be able to keep up in terms of kills/kdr....
Anyone saying that putting some HP on this suit makes it useless is clearly deluded....
Well if you thing a good KD/R is the only way to win . A good ewar scout can speed hacks objectives and is normally there where no one else is, but he can kill if necessary.
My scout runs normally with somewhat between 350 and 480 HP, some fittings even less I am still experimenting. But even with those I can usually do good.
High HP is just ONE way to be good at this game... |
Korvin Lomont
United Pwnage Service RISE of LEGION
893
|
Posted - 2014.04.08 12:57:00 -
[4] - Quote
KingBabar wrote:Look on the top left of Your screen when a skirmish is about to end, see if the team thats about to win has the most clones left. Its almost always the team With the accumulated best KDR that wins the Battles. Yes it happens that the team With the least kills gets the win, but thats very rare, especially in pub games. Pay attention for a week and then come back to me and claim how important hacking stuff that you can't defend properly is.... Yes I do care about KDR, up to a point. Once you pass 5 KDR it gets a little meh... I've seen plenty of pubstars With high KDR being totally useless when they can't no longer take the path of the least resistance... When they have to get Down and dirty pushing the objectives instead of roaming the outskirts taking potshots. So in a sense we're talking about "legit" KDR (Like mine ) and we're talking about all the FOTM jumpers, LLAV - Flaylock - Tac AR - Tanks!!! - and you also have the guys that for some reason like to spend most of their gaming times on rooftops, understand it those who can. No the most important stat IMO is the Win / Loss ratio. I've tried to get mine up to 5 but I can't even get close. I try to put as much effort as I can int winning every single game, outslaying the enemy is still the most effective way of doing so, in a any game mode.
Nope I have been in a lot of games where my team was about to get cloned but still wins even though the other team has way more clones left....if you don't hack and cover objectives you loose in most cases... |
Korvin Lomont
United Pwnage Service RISE of LEGION
893
|
Posted - 2014.04.08 13:03:00 -
[5] - Quote
KingBabar wrote:Korvin Lomont wrote:KingBabar wrote:Oh the QQ, the blessed QQ.
I normally run on my Gallente scout suit:
2 basic plates 1 enhanced plate 2 extenders
Giving me 470/233 = 703 HP
Any more armor and the suit loses its edge, I wan't my suit to be able to jump over railings ffs....
I'll gladly put this setup vs a "true scout" With 350 HP and play 10 games or whatnot.
I'd like to see who'll be able to keep up in terms of kills/kdr....
Anyone saying that putting some HP on this suit makes it useless is clearly deluded.... Well if you thing a good KD/R is the only way to win . A good ewar scout can speed hacks objectives and is normally there where no one else is, but he can kill if necessary. My scout runs normally with somewhat between 350 and 480 HP, some fittings even less I am still experimenting. But even with those I can usually do good. High HP is just ONE way to be good at this game... So, if this is so effective, can I ask what Your KDR and W/L ratio is?
To be honest these stats don't say anything:
I run a lot solo and don't quit every game even when my team sucks. I have been a support logi quite some time and wasn't going for the kills. I normally play careless and risky so I aspect to die a lot.
I play to have fun not to pad my stats I know a quite disturbing approach to a game but hey its my way to enjoy videogames ^^.
But to answer your question my KD/R is something around 1.3 and my win/l should be around that value as well...
Would my stats be better If I would run with 700hp instead of 350? Maybe but from the games I played (and yes I had fittings with way more HP) my stats didn't changed drastically. But this may be because I enjoy being fast and mobile way more than being slow with lots of HP... |
Korvin Lomont
United Pwnage Service RISE of LEGION
893
|
Posted - 2014.04.08 13:32:00 -
[6] - Quote
KingBabar wrote:Korvin Lomont wrote:KingBabar wrote:Korvin Lomont wrote:KingBabar wrote:Oh the QQ, the blessed QQ.
I normally run on my Gallente scout suit:
2 basic plates 1 enhanced plate 2 extenders
Giving me 470/233 = 703 HP
Any more armor and the suit loses its edge, I wan't my suit to be able to jump over railings ffs....
I'll gladly put this setup vs a "true scout" With 350 HP and play 10 games or whatnot.
I'd like to see who'll be able to keep up in terms of kills/kdr....
Anyone saying that putting some HP on this suit makes it useless is clearly deluded.... Well if you thing a good KD/R is the only way to win . A good ewar scout can speed hacks objectives and is normally there where no one else is, but he can kill if necessary. My scout runs normally with somewhat between 350 and 480 HP, some fittings even less I am still experimenting. But even with those I can usually do good. High HP is just ONE way to be good at this game... So, if this is so effective, can I ask what Your KDR and W/L ratio is? To be honest these stats don't say anything: I run a lot solo and don't quit every game even when my team sucks. I have been a support logi quite some time and wasn't going for the kills. I normally play careless and risky so I aspect to die a lot. I play to have fun not to pad my stats I know a quite disturbing approach to a game but hey its my way to enjoy videogames ^^. But to answer your question my KD/R is something around 1.3 and my win/l should be around that value as well... Would my stats be better If I would run with 700hp instead of 350? Maybe but from the games I played (and yes I had fittings with way more HP) my stats didn't changed drastically. But this may be because I enjoy being fast and mobile way more than being slow with lots of HP... Yeah so you have the good stats to og With it, fair enough. What I don't understand is: You claim Your stats didn't change drastically when changing to a more tanky Assault kind of fitting, so why would you want that fitting to get nerfed?
Ahh nope I don't want ^^. I am actually trying to allow the possibility to do so if you follow my posts. All I wanted to say is it is not necessary to do so and there are other way to be useful on the field. I am totally fine with "brick tanked" scouts or logis or assaults.
But it sounded a bit like this is the only way to play scout in a good way and here I disagree :)
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Korvin Lomont
United Pwnage Service RISE of LEGION
893
|
Posted - 2014.04.08 13:42:00 -
[7] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Korvin Lomont wrote:Dexter307 wrote:Lolno Cal scout is better If I could respec i would go cal scout This. Ok I could go Cal scout...but its...caldari tech... But this suit is so amazing. And I gues thats why I see way more cal scout than any other scouts out there. Sure there are also a lot of Gal scouts but remember many have a BPO for this suit... But having 500 HP with a repair rate of 50 HP/s is freaking awesome and than there are people whining because of the 3 Hp/s on the gal scout . Just stop it .. just STOPI don't even play scout but I use them and light frames and the GAL scout outclasses every other scout hands down and for the reasons stated . All the Cal scout CAN do IS see and nothing else .Oooooo it has a high shield rep rate but nothing else , it can't tank , only two low slots leads one to limited choices and none involving longevity and defense , no armor rep and you HAVE to use either dampeners or rangers .Stop touting the " Greatness " of the Caldari scout because it has none besides it's shield rep rate and being able to see . No one would ever make a post about a Cal scout like the one's I have seen about the Amarr and Gal scouts , you wan't to know why ..??.. because you just can't do with a Cal scout what you can do with other's . It's by far the weakest so stop acting like it's the best . I use it and notice how it's outclassed , so stop your lying people .
To be honest the Cal scout is great. You can have up to 800 Hp if you really want to. Having 400 to 500 HP that regenerates at 50 Hp/s IS awesome. And he has quite a good combo of skills scan range and scan precision allow you to see most suits on the battlefield. Sure this suit is not a heavy but its faster than a brick tanked gal suit.
And where the Gal suit needs 4 minutes to get back to health it takes the Cal scout 15 Secs...If you can't make use of that well its YOUR problem not the suits.
If you feel the need for armor repair on a shield based suit you could always slap on a reactive plate that provides you some HP buffer AND repair or simply a repper...
Just don't use it like a armor tanker use it like a shield tanker...because the cal scout IS a shield tanker... |
Korvin Lomont
United Pwnage Service RISE of LEGION
893
|
Posted - 2014.04.08 14:11:00 -
[8] - Quote
pyramidhead 420 wrote:Maken Tosch wrote:So they sacrificed being able to hide from scanners in favor of a little more ehp? Lol.
A true Gallente scout wouldn't need any of that ehp if they stick to hiding and flanking. since 99.9% of the FOTM people went gal scout, expect it to be overused and nerfed to hell and back.
I don't really believe that. I encounter way more Heavies than scouts and regarding Scouts I see way more Cal scouts than gal scouts.... |
Korvin Lomont
United Pwnage Service RISE of LEGION
893
|
Posted - 2014.04.08 14:22:00 -
[9] - Quote
NAV HIV wrote:Korvin Lomont wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Korvin Lomont wrote:Dexter307 wrote:Lolno Cal scout is better If I could respec i would go cal scout This. Ok I could go Cal scout...but its...caldari tech... But this suit is so amazing. And I gues thats why I see way more cal scout than any other scouts out there. Sure there are also a lot of Gal scouts but remember many have a BPO for this suit... But having 500 HP with a repair rate of 50 HP/s is freaking awesome and than there are people whining because of the 3 Hp/s on the gal scout . Just stop it .. just STOPI don't even play scout but I use them and light frames and the GAL scout outclasses every other scout hands down and for the reasons stated . All the Cal scout CAN do IS see and nothing else .Oooooo it has a high shield rep rate but nothing else , it can't tank , only two low slots leads one to limited choices and none involving longevity and defense , no armor rep and you HAVE to use either dampeners or rangers .Stop touting the " Greatness " of the Caldari scout because it has none besides it's shield rep rate and being able to see . No one would ever make a post about a Cal scout like the one's I have seen about the Amarr and Gal scouts , you wan't to know why ..??.. because you just can't do with a Cal scout what you can do with other's . It's by far the weakest so stop acting like it's the best . I use it and notice how it's outclassed , so stop your lying people . To be honest the Cal scout is great. You can have up to 800 Hp if you really want to. Having 400 to 500 HP that regenerates at 50 Hp/s IS awesome. And he has quite a good combo of skills scan range and scan precision allow you to see most suits on the battlefield. Sure this suit is not a heavy but its faster than a brick tanked gal suit. And where the Gal suit needs 4 minutes to get back to health it takes the Cal scout 15 Secs...If you can't make use of that well its YOUR problem not the suits. If you feel the need for armor repair on a shield based suit you could always slap on a reactive plate that provides you some HP buffer AND repair or simply a repper... Just don't use it like a armor tanker use it like a shield tanker...because the cal scout IS a shield tanker... 250-260 Total EHP on my Cal scout... Use it mainly for support role and it works fine... Gal scout should have a penalty onb those plates and things would be fine.
I have a gal scout fitting with 280 ehp and it is fine as well, the thing is You CAN get more than 450 shield HP with 50 HP/s on a cal scout (with a laughable penalty) just as you can get more than 1000ehp on an amarr scout or 900 ehp on a gal scout...
If you really want to you can get 800 ehp on a cal scout...so whats your point? why is it OK for the cal scout to tank with little to no penalty but not for the gal scout that already gets a big penalty for doing so? |
Korvin Lomont
United Pwnage Service RISE of LEGION
896
|
Posted - 2014.04.08 23:32:00 -
[10] - Quote
The Terminator T-1000 wrote:Scouts were buffed way too much on this last update. They should lose their side arm and/or lose a slot. No other suit has been buffed as much as the scout has at one time. It takes a commando ( essentially a heavy) to carry 2 light weapons and no grenades but a scout can carry 1 light weapon, 1 sidearm, 2 equipment, grenades, lots of slots, better electronics and faster speed. Really?
With uprising scouts were nerfed the hardest for no reason, they are now nearly back to their former "glory" If YOU can't kill a suit with at bets 900 HP YOU have a serious problem....
Scouts are fine the only thing CCP needs to do is reworking Assault suits... |
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